![]() ![]() Thus, the number of hoards expected per tier indicate that the total average value is: The average of the cash treasure (including gems and art) on these treasure tables are as follows: of the DMG suggests that a typical party has seven hoards at Tier 1, eighteen at Tier 2, twelve at Tier 3, and eight at Tier 4. When awarding magical items, this table assumes that the GP Value of the item is in the middle of its range, or:įor example, if you award a Rare item, remove 2,750 gp from the budget for that tier. Increase the GP Value (and items awarded) proportionately for parties larger or smaller than four. That magic item value is on average made up of about 5 common items, 6 uncommon, and 2 rare. Overviewīased on DMG suggestions, a party of four PCs should acquire the following values across the tiers of play: Tierįor example, across the entirety of tier 1 (levels 1-4), the party should find 10,203 gp value of treasure, 72% of it in magic items (or 2,630 gp value in hoards, 180 gp value in individual treasure, and 7,393 gp value in magic items). Obviously, you can give more or less for your table, but I suspect with the way it’s locked behind random tables, incidental loot, and variable numbers of hoard per tier, most DMs don’t even know what is anticipated. This is basically a way to determine whether you’re giving out treasure in line with what the DMG assumes (I suspect most people are not all totaled like this, it feels like more than I’ve seen in most campaigns I’ve played in). ![]() I revisited and expanded my treasure counts from this post. ![]()
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